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Tijuana, BC. México
Sound Designer
Turning my passion into your Sound.
A music performance and production background led me into technical sound design for video games. Driven by a love for interactive audio, I'm committed to growing as a technical sound designer. My experience and enthusiasm enable me to collaborate effectively across departments, bringing innovative audio solutions that elevate game experiences.
With a goal of becoming a Lead Technical Sound Designer, I approach each project with creativity, technical expertise, and a deep understanding of how sound can transform interactive storytelling.
5+
Years Exp in Audio Work
AAA
Quality
Skills
With academic and professional experience I have kept on learning and looking for ways to improve.
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DAWs & Software
- Pro Tools
- Ableton Live 11
- Reaper
- TBD
Token
Game engines & Middleware
- Unity
- Unreal
- Wwise
- FMod
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Audio Work
- Sound Design
- Foley Recording/Performing
- Audio implementation
- Mixing
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Programming Languages
- C++/C#
- Python
- Lua
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Game Audio
- Interactive Audio/Music Systems
- Dynamic Mixing
- Audio implementation
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Film
- SFX, Dialogue & Music Editing
- Foley Performance/Recording
- Mixing